Final fantasy iii psp codes freeze7/2/2023 apply volume boost after FPGA reconfiguration (fixes MSU1 volume boost on Cx4, OBC1, SuperFX, SA-1, S-DD1).correct Cx4 core speed from 96MHz to 80MHz.fix S-DD1 address mirroring -> Star Ocean works.fix wrong data ROM size on uPD96050 core -> F1 ROC II track is shown properly.Fix game video mode setting in SuperCIC pair mode.Fixes severe glitches on SA-1 and SuperFX on Mk.II units The bug was also present in the Pro firmware but didn't seem to have much of an effect Fix swapped logic terms in SA-1 and SuperFX RAM write cycles. This will need further examination for a proper fix. Revert S-DD1 bitfile to earlier build which happens to less expose a timing hazard.This will lead to a crash and sometimes results in a still image being displayed from a previously played game’s savestate. When in-game savestates are enabled and the “load state” button combination is pressed, the handler will try to load a state even if no state exists yet for the current game.This happens due to overlap with the savestate button combination. When in-game savestates are enabled and set to the default button combination, pushing the buttons to temporarily or permanently disable the in-game hook will result in a crash.I am planning to do an overhaul of the savestate code which will address this issue as well. This reintroduces some issues when in-game hook+savestates are enabled, such as a corrupted Equip menu in Final Fantasy III/VI. Due to integration of the savestate handler into the in-game hook, the SNES CPU cycle cost for the in-game hook has increased.Fixed data integrity problems when loading BSX games.(hopefully) fixed rapid data line toggling sometimes resulting in address line glitches, causing random crashes in extreme cases, and occasional garbled graphics on SMRPG among others.Fixed SNES open-bus contamination (fixes sprite flickering in Near’s Bahamut Lagoon translation, certain speed runs that rely on open bus behavior).Fixed YAML config parser to support comment signs after list start items.Fixes text distortion in Near’s Bahamut Lagoon translation when loading a state. Savestates: do not try to capture data that is already in cartridge space anyway (e.g.Fixed data caching bug in MSU1 data extension which could cause wrong data to be streamed.
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